MMO EVE Online
EVE Online, perhaps the most notorious -- if not the most popular -- MMORPG, is no stranger to drama. Widely reported conflicts -- such as one group's hostile infiltration of corporate assets, or a corporate leader's expensive defection to a rival player group -- have established EVE as a genuine frontier where just about anything goes.
But for this reason, and as a high-end reworking of PC classic Elite, it is also one of the least accessible and most intimidating games being played. That may change with the upcoming expansion Dust 514, which is unorthodox in every sense. It's a first-person shooter that takes place on the planets, and around the planetary installations, of EVE's New Eden universe -- and it's exclusive to the PlayStation 3. EVE and Dust players will be able to collaborate as ship owners and their hired mercenaries, respectively. The idea, according to CCP, is to open the floodgates to an entirely new audience.
DIG spoke to Tom Farrer, producer at CCP, about the goals and promise of the upcoming game, which is due out next summer. In this first part, Farrer discusses the basics of Dust and the goals CCP has in mind during its development.
DIG: What is the new game about? Do you think of it as an expansion, a parallel game, or both as part of a larger work?
One of the mantras that we have is, "One universe, one war." Dust is a persistent shooter for PlayStation 3, and it's quite literally set within the universe of the PC MMO EVE Online. They're not just connected -- Dust literally is in that universe of New Eden. That's the universe that's already populated with hundreds of thousands of players, and has been alive for seven or eight years now.
If we look at how CCP works as a company, we don't just fire and forget. It's about continuous development with continuous support for our player base. If we look at all of the many expansions that we've had for EVE Online, we'll see with the Dominion expansion, we worked with all of the planet shaders and we started to make the planets look more beautiful. You couldn't do anything with them; they just looked better. After a little while came Tyrannis, and suddenly you could interact with those planets. You could create infrastructure on the surface. That was it -- there was no conflict involved. It's that conflict over the planets that Dust brings to the universe.
DIG: What does the title, Dust 514, refer to?
That's actually something we don't talk about. That's a secret. It's been a lot of fun watching the various posts and discussions that have been going on online.
DIG: What are the main goals of the game for the player?
I suppose the player has myriad goals. This isn't something you pick up and play for a week and then stop. Ultimately you'll begin in high-security space, where you're reasonably safe and you can learn the ropes -- right up until you can develop your character and your skills that you train, your gear, and your role on the battlefield. You'll meet friends, form a corporation.
It's at this point that you're earning enough currency within the game, ISK, to be able to start looking at planetary domination, trying to get a foothold on a planet. Maybe you'll start fighting other planets and start developing infrastructure on those planets that you'll need to protect. You'll start recruiting people to your corporation. Your corporation grows larger, you start to conquer more territory, but now it's getting too large. It's harder to manage, so you become part of an alliance of corporations.
And this is where it starts to get bigger and bigger. Because to gain the maximum benefits from controlling a planet, you'll also need to have control of the orbit of a planet, so you'll want to start working with pilots in EVE, being part of the same corporations and the same alliances.
Ultimately the work that you're doing will impact a mechanic called sovereignty, which means that you can start to not only take control of the planets, but also entire systems within the universe.
Our goal was to create a gaming experience that had more meaning. As players ourselves, we really wanted to play a shooter where it was about more than abstract reward mechanics, just bumping up and down a leaderboard and maybe unlocking some gear.
DIG: What about the decision to go with this particular genre -- a first-person shooter?
For us, the first-person shooter, when you're on the surface of planets, provides a very visceral and exciting experience: putting yourself within the body of the mercenary you're fighting. When you're not in battle, we actually switch out to third person. When you're within your mercenary quarters, in your space station or in the war barge orbiting your planet, that's where you'll be able to interact with other characters. In the battlefield, we wanted you inside your character's helmet, really feeling the excitement of the battlefield, and feeling like you were a part of it.
Ryan Kuo is a freelance writer and editor based on Brooklyn, N.Y. He is the managing Web editor at Kill Screen and has contributed to a variety of publications, including The Wall Street Journal, EDGE, Paste, Eurogamer.net, GameSpy.com and ResidentAdvisor.net.
- Puzzle Dimension
- A Rage Like No Other
- MMO EVE Online Expands Into the FPS Market
- Fallen Enchantress Is Set to Rise: Part 2
- A Gamer's Education
- Future for Slates, Tablets and iPads
- 'Terraria' and 'Universe Sandbox'
- 'MotorStorm: Apocalypse'
- Cakewalk Case Studies: Sean Murray and Tim Wynn
- Thought Leaders: Bonnie Nardi
- Chatting With John Martin of Reallusion
- 'Galaga 30th Collection'
- The Way of the Samurai: Chatting With James Russell of The Creative Assembly
- Audio for Games Reimagined: SONAR X1
- 'Hunted: The Demon's Forge'
- Baseball Simulation in MLB 2K11: Part 2
- Video Game Thought Leaders: Matt Ployhar
- Daggerdale - Talking With Tim Ernst of Bedlam Studios
- Fallen Enchantress Is Set to Rise
- 'Mortal Kombat' and the First Amendment
- 'Infamous 2'
- 'Fable III'
- E3 2011 Showcases a Big Year for PC Gaming
- Happiness Is a Warm Gun: Chatting With Emotional Robots
- 'Fate of the World'
- 'The Witcher 2: Assassins of Kings'
- 'L.A. Noire'
- PlayStation Network: After the Fall
- Value Proposition - PC or Console Games?
- Complexity in 'Civilization'
- 'Dragon Age II'
- Creating the Baseball Simulation in MLB 2K11
- Hear That Knocking Sound? It's PC Gaming!
- 'Portal 2'
- Saving the Universe One LEGO Brick at a Time
- Synchronization Between Threads in the Infernal Engine
- Thought Leaders: Eleanor Wynn
- The Art of War: Shogun 2
- Solid-state Drives Revolutionize Gaming
- War Production: Chatting With Frank Pearce of Blizzard
- 'Ghostbusters: Sanctum of Slime'
- Darkspore Creatures Come to Life
- Finding the Next Challenge in Visual Computing
- 'The Sims: Medieval'
- The Future of PC Gaming? A Personal Viewpoint
- Explosion of Creativity: Power of Online Communities
- Game Optimization for Modern Hardware
- 'PixelJunk Shooter 2: The Belly of the Beast'
- Pixels and Sand
- Sneak Peek at DC Universe Online With Chris Cao
- Thought Leaders: Orion Granatir
- Combat Duality in MMO EVE Online Expands Into the FPS Market
- 'Jikandia: The Timeless Land'
- Exclusive Look at Homefront
- GDC 2011: Sneak Peek of Battlefield 3
- Talking Dragon Age II With Valve Software's Erik Wolpaw
- Nathan Camarillo of Crytek Talks Crysis 2 and CryEngine 3
- 'Two Worlds II'
- Peter Molyneux Talks Fable III and Commitment to PC Gaming
- There's an App for That Game
- Talking Tech Tactics With Football Manager 2011
- 'Kingdom Hearts Re:coded'
- 'Dead Space 2'
- 2K Sports Announces 'NHL 2K11' for Apple iPad
- 'Dead Space' for iOS
- Why are Video Games for Girls so Lame?
- The Muddy Beauty of DiRT 2
- The Reality of Indie Game Development
- Using Artificial Intelligence in Game Development
- Top 10 Most Anticipated Video Games of 2011
- Need for Speed Drives Back to Roots
- Developing and Optimizing Games for Netbooks
- 'Bejeweled 3'
- Rolling Thunder, Analytics and Performance Drive Need for Speed World
- Who You Gonna Call? Ghostbusters Challenges
- Dude! Who Killed My First-person Shooter?
- Racing to the Finish Line: Chris Southall Talks Total War and Sonic
- The Force Remains Strong with LEGO Star Wars III: The Clone Wars
- Unreal Engine 3 Brings Chadam to Life on Web Video
- 'Pac-Man Championship Edition DX'
- 'Infinity Blade'
- TRON: Evolution -- Game Developers Go Hollywood
- EA Sports Moves Graphics-rich Gaming Online
- Humble Opinions: From The Sims to Indie Games
- Meet Mr. Industrial: Justin Lassen's Music Machine
- 'Assassin's Creed: Brotherhood'
- 'Mario Vs. Donkey Kong: Mini-Land Mayhem'
- 'Time Crisis Razing Storm'
- 'Arcania: Gothic 4'
- 'Disney Epic Mickey'
- 'Final Fantasy: The 4 Heroes of Light'
- 'Ace Combat: Air Assault'
- 'Game Dev. Story'
- Epic Games Unveils 'Gears of War 3' Multiplayer Details
- 'Castlevania: Lords of Shadow'
- 'Sonic the Hedgehog 4: Episode 1'
- 'Amnesia: The Dark Descent'
- 'Enslaved: Odyssey to the West'
- 'Valkyria Chronicles II'
- 'Dead Rising 2'
- 'Kingdom Hearts Birth by Sleep'
- 'Halo: Reach'
- 'Mafia II'
- 'Scott Pilgrim' vs. Its Video Game References
Video Games: MMO EVE Online Expands Into the FPS Market
Copyright © 2011 Studio One Networks. All rights reserved.
Your Favorite Comic Strips Online
Your favorite comics strips Animal Crackers, Annie, Bound & Gagged, Brenda Starr, Brewster Rockit: Space Guy, Broom-Hilda, Dick Tracy, Gasoline Alley, Gil Thorp, Housebroken, Loose Parts, The Middletons, Pink Panther, Raising Hector, Sylvia, 9 to 5, Bliss, Bottom Liners, Love Is..., Pluggers all online at ComicStripNation.com