What's Hot for Video Game Artists in 2012
From the editors of DIG
What's Hot for Video Game Artists in 2012
It's the year 2012. It's the year to unleash your creativity with speed and mobility in mind. With the technologies available in 2012, video game artists are no longer shackled to the desktop. You are able to take your work anywhere, without worrying about performance.
Game Development Goes Mobile
The best way to recreate reality for a video game is to get out into the real world. Take your work where your muse is, with no graphics limitations. The Ultrabook is thin, light and mobile, yet it doesn't sacrifice performance. With multicore processors standard in every Ultrabook, this sleek, responsive platform merges the luxury of mobility with powerful performance to run the most complex graphics software on the go.
3D on the Go
Three-dimensional gaming is in full tilt with companies, like Dynamic Digital Depth, that bring hundreds of 3D-supported games to the market. Rendering 3D technology is a CPU-taxing process, but with the latest technology, even the smallest computers can quickly handle robust 3D graphics.
More Speed = More Productivity
Smaller and faster defines technology in 2012. Computers are not only small enough to travel with you wherever you go, but also more powerful than the most advanced computers of the early millennium. Today's computers can maximize multitasking and encode graphically intensive files in the background while using CPU-taxing software to increase productivity and performance.
2012 is the year of mobility and speed. Video game artists are no longer bound by the limitations of technology; they are only limited by their own creativity.
Videogaming & Video Game Reviews
- What's Hot for Video Game Artists in 2012
- Electronic Arts Incorporates Social Action Into New SimCity
- Next-level Video Game Promotion
- Tackling the Big Issues: PC Gaming Alliance
- Setting Sights on Prey 2
- 'Dezaemon Kids!' (PlayStation Network)
- 'GoldenEye 007: Reloaded'
- 'Voltron: Defender of the Universe'
- 'Final Fantasy Type-0'
- 'Apples to Apples'
- 'WipeOut 2048'
- Sony's 24-inch 3-D see-worthy
- 'Fusion: Genesis' (Xbox Live Arcade)
- 'Tom Clancy's Rainbow 6 Patriots'
- Fourth 'FIFA Street' Game Breaks from Its Past
- 'NASCAR Unleashed'
- Getting Acquainted With the 3D Generation
- 'Halo: Combat Evolved Anniversary'
- 'Zombie Apocalypse: Never Die Alone'
- 'Pirates of Black Cove'
- Thought Leaders: John Laird
- High School Teachers Make Video Gaming Academic
- PC Gaming in Motion
- 'F.E.A.R. 3'
- 'From Dust'
- Gears of War 3 Achievement Challenge
- Top 11 Video Games for Fitness
- Dust 514 Brings MMO EVE OnlineM Into the FPS Market
- Watching End of Nations Fall
- Thought Leaders: Greg Kasavin
- 'Zenonia 3: The Midgard Story'
What's Hot for Video Game Artists in 2012
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