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- iHaveNet.com: Video Games
Proposals like this are a solution in search of a problem
Michael D. Gallagher is the president and CEO of the
The issue at hand though is how best to support those parents.
We believe that with parental controls, ratings awareness and retailer
support, proposals like this are a solution in search of a problem. In addition, there are numerous legal reasons why 12 courts have already
rejected proposals similar to this one, and we believe there are sound constitutional reasons why we hope the
A few facts to consider
The average video game player is 35 years old and has been playing for 12 years. Forty percent of gamers are women, and one out of every four gamers is over age 50. Video games are a mass medium form of entertainment that are enjoyed today in a majority of homes by players of all ages.
The myth that video games cause violent behavior is undermined by scientific research and common sense.
According to FBI statistics, youth violence has declined in recent years as computer and video game popularity soared. We do not claim that the increased popularity of games caused the decline, but the evidence makes a mockery of the suggestion that video games cause violent behavior.
Indeed, as the
In fact, addressing critics' claims that games are somehow different than other forms of art, the Hon. Robin Cauthron of
the
The industry also has an independent rating system, similar to the movie rating system, that informs and empowers parents. Watchdog groups
and government agencies, like the
Retailers are supportive of the ratings system and are playing a critical role in keeping mature-themed video games out of the wrong hands. Virtually all major U.S. retailers are working to help parents keep control of the games children play by enforcing age restrictions.
Parental controls are also built into all current-generation game consoles, enabling parents to block video games they do not want their children to play. This ensures that parents' standards are enforced, even when they are not at home.
As a medium, computer and video games are entitled to the same protections as the best of literature, music, movies, and art. In the end, Americans' rights to speech and expression are sacred and inviolate -- and millions across the political spectrum agree with us.
Read why violent video games should not be sold to kids without a parent or guardian, by Timothy F. Winter, president of the
Article: Copyright © iHaveNet
Video Games: Video Games Don't Cause Children to be Violent
Article: Copyright © Tribune Media Services