Best Video Games of the Year
Kyle Orland, Crispy Gamer
Batman: Arkham Asylum
You've patiently listened to Uncle Crispy rant and rave about his least-favorite gaming moments of 2009. You've looked on with horror as we recounted the year's oddest gaming moments. Now it's finally time to talk about the reason we're all here: the games themselves. Specifically, the best games to come out in 2009 (Yeah, we know the year's technically not over yet, but we hope you'll forgive us for not holding our list off in anticipation of "Playmobil Pirates" and "Guitar Hero:
To keep things simple (and to avoid months-long arguments/barroom brawls over which games truly belonged where), we based our game-of-the-year rankings on a secret ballot. Eighteen members of the
Let's get right down to it with our top picks for the year:
No. 12: "Torchlight"
How it got here: "Nostalgia for Diablo II" and impatience for "Diablo III" squeaked this somewhat derivative dungeon crawler onto our list of the best games of 2009. What "Torchlight" lacks in originality, it more than makes up for with excellent production values and a wonderfully balanced execution. "Torchlight" is that rare beast that's both easy to pick up and easy to get deeply absorbed in, and that earned it a place on this list.
From the review: "The familiar formula of dungeon delving, looting and foozle killing is executed here with finesse, style and a production value that shouldn't be possible on an indie-game developer's budget." --
No. 11: "Demon's Souls"
How it got here: After years of games that hold your hand and push you inexorably forward, many Game Trusters were ready for a truly old-school challenge. "Demon's Souls" was more than happy to oblige, providing a punishingly difficult dungeon-crawler experience. How difficult? It's quite easy to spend a majority of the game dead! Despite the difficulty, the game never feels unfair; slow, methodical strategy can always win the day for a skilled player. An innovative multiplayer system that allows players to pass written in-game hints to each other helped sealed the deal.
From the review: "Rather than toss thousands of players a world so big that most will choose to ignore each other, this inventive reimagining of the classic dungeon crawler lets players haunt each others' nightmares. Adventurers here don't populate the same realm. It's more like their purgatories intersect." --
No. 10: "New Super Mario Bros. Wii"
How it got here: It's really hard to screw up that classic Mario formula, although "New Super Mario Bros. Wii" certainly seems to have done its best to try. Despite some frustrations with the new multiplayer mode, simply jumping around the colorful, well-designed 2-D levels is just as fun as it ever was, whether playing together or alone. Fun new items like the Propeller Suit and the triumphant return of Yoshi kept fans happy as well.
From the review: "Even the sections that don't really innovate feel comfortable, like a favorite pair of fuzzy slippers. The old neural pathways kick into life as you quickly and automatically plot out the best way to get from the left side of the screen to the right. ... When it's running smoothly, the flow of those old Mario moves, perfectly executed, is a thing of beauty." --
No. 9: "The Beatles: Rock Band"
How it got here: Start with the time-tested party-game magic that is "Rock Band." Add in the music of the greatest rock band of all time, making its videogame debut. How can the result be anything but one of the best games of the year? True, "The Beatles: Rock Band" adds little in the way of new gameplay (aside from the ability to sing three-part harmonies), and the animated Beatles history vignettes border on hagiographic. Still, it's hard to care about that when a whole room full of people are singing about "getting by with a little help from my friends" at the top of their lungs.
From the review: "In studio sessions at
No. 8: "Brutal Legend"
How it got here: Leave it to the twisted genius of
From the review: "What matters is the music -- and how it drives us to dream, to imagine, to live and to love. Play 'Brutal Legend' and
you may not learn to love metal, but you'll certainly feel the love that
No. 7: "Dragon Age: Origins"
How it got here: Despite some clunky party controls and relatively ugly presentation, "Dragon Age: Origins" won voters over in much the same way as other BioWare classics like "Knights of the Old Republic." With an intricately detailed world; deep, believable characters; and branching dialogue trees that make the player feel like a participant rather than a passive observer, it's easy to forgive the long sections of dull level grinding. And with six different classes, each with their own customized story arcs, there's good reason to think "Dragon Age: Origins" will keep many players busy well into 2010.
From the review: "I'm a pig sniffing for conversational truffles, digging through everyday dirt for those small, rare moments where
characters and situations come together in potent sequence. 'Dragon Age' has kept me hunting for a few dozen hours already, and the
reward is sweet enough that I'm going to keep at it." --
No. 6 "Uncharted 2: Among Thieves"
How it got here: Despite some ambivalence from our reviewer, "Uncharted 2" won over our voters with writing full of witty one-liners, beautifully detailed environments and cinematic camerawork that captured the action-movie ethos more perfectly than perhaps any game that came before it. Add in some excellent over-the-shoulder gunplay, effortless climbing sections and a surprisingly engaging multiplayer mode and you have what the
From the review: "It's a good game, to be sure. In fact, when it comes to pure gunplay, it's the PlayStation 3's best exclusive shooter. But as a follow-up to 'Uncharted: Drake's Fortune,' as a story about
No. 5 "Red Faction: Guerrilla"
How it got here: Anyone who's ever destroyed a carefully built Lego structure knows tearing stuff down can be even more fun than building it up. "Red Faction: Guerrilla" proves this concept beautifully, allowing for a level of environmental destruction that puts previous attempts to shame. "If you can touch it, you can destroy it" is the motto, with buildings collapsing left and right as you wreak havoc in a desolate Martian setting. We dare you to reduce an in-game building to a heap of twisted steel and concrete with a sledgehammer and disagree with this pick.
From the review: "'Red Faction: Guerrilla' is a historic game. By building into the gameplay the sort of destructibility other games have only pretended at, it's a revelation. . . . 'Red Faction: Guerrilla' isn't just a great game. It's a point of no return." --
No. 4: "Assassin's Creed II"
How it got here: The first "Assassin's Creed"
was an inspired if slightly flawed demonstration of a new kind of open-world concept, based around targeted assassinations and managed
crowd dynamics. "Assassin's Creed II"
builds on this solid base, opening it up to a fully realized recreation of
From the review: "This game uses everything in the service of a single admirable goal: to create a generous, forgiving, spectacular,
exciting, vast, never-before-seen, unforgettable open world that can and should be recommended to anyone. . . . Until someone else
out there can take me to a place as grand as
No. 3: "Plants vs. Zombies"
How it got here: One of only two games from the first half of the year to make our top 10, "Plants vs. Zombies'" mix of casual simplicity and addictively deep gameplay stuck with voters through to the end of the year. PopCap's wonderfully expressive, childlike animation and character design draw players in, while the slowly unfolding array of new items and enemies keeps things going. By the time you've begun to master the game's surprisingly involved survival modes, you may well wonder how you lost so many dozens of hours of your life to a game that looks so non-threatening. Then you'll likely lose many more.
From the review: "At some point you look up and realize that 'Plants vs. Zombies' has grown from a small, insignificant seed into a complex, chaotic, fast-paced strategy game that's as addictive as the best in the genre." --
No. 2: "Left 4 Dead 2"
How it got here: On the surface, "Left 4 Dead 2" is just an expansion of everything that made the original "Left 4 Dead" great. It's just the same highly cooperative first-person shooter, only now packed with new settings, new zombies, new weapons and new gameplay modes. But "Left 4 Dead 2" is more than just an expansion pack. It's a whole new set of scenarios, with well-realized new characters and a renewed focus on pacing and dramatic tension that makes the first game look like a B movie in comparison. The boycotters got it wrong . . . this is much more than a DLC update. This is an entirely new game.
From the review: "'Left 4 Dead 2's' campaigns, when played end-to-end, feel like a true odyssey. The final airlift is a hard-won prize
as cathartic and thrilling as the climax to any movie." --
And Crispy Gamer's 2009 Game of the Year is...
No. 1: "Batman: Arkham Asylum
How it got here: This one was possibly the beneficiary of low expectations, since almost every other superhero game before
"Batman: Arkham Asylum" has been awful.
That said, Rocksteady blew those low expectations out of the water, crafting an experience that was both true to the Batman mythos and
actually interesting to play. From the chilling atmosphere of the Arkham setting and excellent voice work (by the cast of the original
"Batman: animated series) to the wonderfully fluid combat controls and slowly unfolding Metroidvania gameplay structure, "Arkham Asylum" just seemed to hit all the right notes to become our Game of the Year pick by an overwhelming margin. From the review: "One minute, you're in frantic combat, pounding thug after thug; the next, you're clenching your jaw until the time is
right to glide down into a crushing kick. You're forced to crouch in the darkness, finding your patience. That feels like Batman."
-- Voters: Videogaming & Video Game Reviews
25 Things I Learned From Videogames
Scott Jones, Crispy Gamer
Thankfully, in the year 2009, aside from that pesky 'Brain Age' series, games no longer have didactic aspirations. But games actually do teach us things. Here are 25 more things that videogames taught me in 2009.
Midseason Videogame All-Stars: Top Picks for 2009
Kyle Orland, Crispy Gamer
It's a good time to take a look at videogaming's all-star performers for the first half of 2009. These are the games that brought something new and interesting to the table, the games we keep coming back to when we should be working, the games that we don't want to forget about when it comes time for the year-end lists
Video Games: Best Video Games of the Year
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