Halo 3: ODST - Xbox 360
Gus Mastrapa, Crispy Gamer
Halo 3: ODST - Xbox 360 Video Game Review
What's Hot: Firefight
What's Not: The Campaign
Crispy Gamer Says: n/r
Sometime between now and
The ploy won't work. Because where "Call of Duty 4" and "Halo 3" are hypercompetitive -- perfect videogame venues for displaying twitch prowess -- this follow-up is all about teamwork.
Sure, the game comes with a single-player campaign and an extra disc that gives players access to all of "Halo 3's" multiplayer content (including all of those map packs). But, truly, "Halo 3: ODST" is a delivery method for Firefight, a four-player co-op mode that echoes the innovative "Horde" battles in "Gears of War 2."
That makes "Halo 3: ODST" much more interesting to me than the vanilla "Halo 3" multiplayer -- which, despite killer matchmaking based on player performance, can feel fairly punishing. Problem is that "Halo 3: ODST" is extremely late to the party with Firefight. "Gears of War 2," "Left 4 Dead" and even "Call of Duty: World at War" have given us similar ways to slay with friends. Firefight's biggest advantage is that it is the new kid on the block. For a month or so, at least, there will be plenty of people wanting to jump into a match.
Firefight feels different than most other co-op survival games because it plays like "Halo." The fuel rod gun looks impossible to lift, and nearly blocks all peripheral vision on the right. Loaded with TMNT-green cartridges, it hurls instant death wherever it is pointed. Such a gun would be considered overkill in most games. But in "Halo 3: ODST," it feels mandatory, because on certain maps, vehicles drop into the fray. Enemies come rumbling in deadly Brute Choppers -- massive motorbikes that rain fire with heavy fore guns -- or bombard your position from the heavily armored Wraith Tank.
Here is where the "Halo" universe's game of rock, paper, scissors trumps the rest. "Gears of War" may have dared to dream the Lancer Assault Rifle -- a weapon with a chainsaw mounted where the bayonet should be. But still, nobody brings the firepower like Bungie. And, finally, players aren't forced to aim this weaponry at friends.
Players share a pool of lives -- encouraging weak links to play more conservatively. When respawns are exhausted, the last men standing can bring their teammates back into the game by surviving the wave. The familiar voice of the "Halo" announcer dubs the player "hero" in his booming, slightly smarmy way. Few videogame rewards feel this good. To keep the rounds feeling fresh, a handful of "skull" effects slam players in the visor. Some buff enemies, dressing them in armor that deflects bullets or making them more prone to hurl grenades. Others weaken the player, forcing them to connect melee attacks to recharge their stamina.
And there's the benefit of being tardy -- Bungie has been able to observe and iterate on cooperative survival gameplay. "Halo 3: ODST's" Firefight does a fine job of meeting, if not exceeding, what has come before it.
Sadly, Bungie hasn't learned a heck of a lot when it comes to telling a single-player story. Well, it has learned one thing. "Halo 3: ODST's" campaign is mercifully short. The single-player story is easily consumable in a day. There's no disorienting slog through Flood flesh here. Sequences confined to futuristic hallways are kept to a minimum (though the maze of turn-backs and corridors in the Data Hive does overstay its welcome). And there's an admirable bit of experimentation happening.
"Halo 3: ODST" doesn't follow the superhuman Master Chief on a linear, one-man mission, but rather tracks the fates of a handful of soldiers. The plot is told in flashback from the perspective of a downed Rookie looking to hook up with his squad in the abandoned city of New Mombasa. The Rookie's wordless moments happen at night -- as he wanders empty city streets. The score by
Not much else in the Rookie's storyline works very well. That's because New Mombasa is a boring town. Walled into sectors by annoying blast doors, and totally homogenous throughout, it's hard to imagine that the place was ever inhabited by human beings. Only the occasional abandoned "Blade Runner" sedan and cliched spray of anti-authoritarian graffiti gives us visual proof that New Mombasa was once lived in. Even the Covenant aren't totally sold on the place. They're not really occupying the place, but are rather delivered by drop ship to slow the Rookie's progress. Really, the only real signs of life come by way of collectible recordings -- another worn-out gaming trope -- that the Rookie discovers and listens to as he explores the nooks and crannies of New Mombasa.
The newbie's ultimate goal remains reuniting with his buddies, and the way this shapes "Halo 3: ODST's" narrative is the best thing about the game. All around the city the Rookie discovers traces of his compatriots. Each finding triggers a flashback that allows the player to retrace a squad member's steps. But actor
Bungie did inject a massive (and wrongheaded) bit of mortality into "Halo 3: ODST" though. The Rookie, Buck, Dutch, Romeo and Mickey aren't gifted with the strength and power of Master Chief. So though they wear similar armor, their health doesn't regenerate. No, these schlubs are slaves to the health pack -- just like dozens of other videogame heroes that came before them. That's one way to make us look forward to Master Chief's triumphant return.
This review is based on a retail copy of the Xbox 360 game provided by the publisher.
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Video Games: Halo 3: ODST - Xbox 360
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